After the SU-101, you will get to the bulky Object 263. Seasoned players still know it from the old days when it used to be a Tier X vehicle before it made space for the Object 268 Version 4. Now, as a Tier IX tank, it has kept the speed and armour but other attributes changed significantly.
Gameplay
Similar to the previous vehicle, the Object 263 boasts very good frontal armour. One disadvantage is that now it has a major weak spot, the lower frontal plate. Hide this part of your tank at all costs as even lower-tier vehicles can penetrate it with ease. The rest of the front, however, is extremely well-armoured and will protect you from most incoming fire, even from top-tier tank destroyers.
Keep in mind that this Soviet has an open top and is very vulnerable towards artillery fire. Also, do not attempt to side-scrape as the sides are too weak for that. So while the front is strong, you cannot angle it to increase the effective armour thickness. Other traits that carry over are good speed but really bad traverse. Rush to the front but avoid letting faster vehicles to close to you, or else you'll find yourself circled and blown to bits.
You are able to choose from two guns. Both suffer from bad accuracy but each come with their own strengths and drawbacks:
- 122 mm M62-C2: The stock gun of the Object 263. It may have a lower damage per shot and slightly worse penetration value, however, it naturally fires faster and has HEAT ammunition more capable of penetrating enemy armour.
- 130 mm S-70A: The top gun of this vehicle with a better damage per shot and good penetration value. It also comes with APCR ammunition that is only slightly more powerful than the AP shells.
Equipment
Recommended Setup | ||
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This Soviet tank is one of the very few vehicles for which we recommend using a Toolbox. Usually, there are other pieces of equipment with a higher bonus available. But as the Object 263 is an open-top vehicle, the Improved Ventilation cannot be mounted. The other two pieces give the gun a much-needed improvement in terms of DPM and reliability.
Crew Skills
Commander | |||
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Gunner | |||
Driver | |||
1st Loader | |||
2nd Loader |
Turretless tank destroyers like this one benefit the most from the Repair skill. Together with the Toolbox suggested above, you can avoid sitting on destroyed tracks for too long. Later on, the perk Brothers in Arms will come in handy, giving you useful bonuses in general for your vehicle (since you can't use an Improved Ventilation).
Adrenaline Rush
Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.
Works only if the skill progress has reached 100%.
Brothers in Arms / Sisterhood of Steel
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Band of Brothers
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Also works if other crew members have Brothers in Arms / Sisterhood of Steel.
Call for Vengeance
Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.
Works only if the skill progress has reached 100%.
Clutch Braking
Increases the traverse speed of your vehicle.
The higher the skill progress, the higher the effect.
Concealment
Increases the camouflage value of your vehicle.
The higher the skill progress, the higher the effect.
Controlled Impact
Increases the ramming damage dealt and decreases damage taken by ramming.
The higher the skill progress, the higher the effect.
Deadeye
Increases the chance of landing a critical hit.
Works only if the skill progress has reached 100%.
Designated Target
Keeps targetes vehicles visible for two more seconds.
Works only if the skill progress has reached 100%.
Eagle Eye
Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.
Works only if the skill progress has reached 100%.
Firefighting
Reduces the duration and damage taken by fire.
The higher the skill progress, the higher the effect.
Intuition
Grants a slight chance of changing the shell type without having to reload again.
Doesn't work with autoloaders. Works also while reloading.
Works only if the skill progress has reached 100%.
Jack of All Trades
Reduces the performance penalty of wounded crew members.
The higher the skill progress, the higher the effect.
Mentor
Increases the Crew XP gained for each member apart from the commander.
The higher the skill progress, the higher the effect.
Off-Road Driving
Increases the mobility on medium and soft terrain.
The higher the skill progress, the higher the effect.
Preventative Maintenance
Reduces the chance of taking fire.
Works only if the skill progress has reached 100%.
Recon
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Relaying
Increases the signal range of your allies' vehicles within your signal range.
The higher the skill progress, the higher the effect.
Repair
Reduces the repair time of destroyed modules.
The higher the skill progress, the higher the effect.
Safe Stowage
Increases the durability of your vehicle's ammo rack.
Works only if the skill progress has reached 100%.
Signal Boosting
Increases the signal range of your vehicle.
The higher the skill progress, the higher the effect.
Situational Awareness
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Sixth Sense
Shows a lightbulb three seconds after you've been spotted.
Works only if the skill progress has reached 100%.
Smooth Ride
Reduces the dispersion penalty while driving.
The higher the skill progress, the higher the effect.
Snap Shot
Reduces the dispersion penalty of traversing the turret.
The higher the skill progress, the higher the effect.
Additional Grousers
Increases the mobility on soft and medium terrain.
Binocular Telescope
Increases the view range of your vehicle by 25%.
Your hull must stand still for at least 3 seconds.
Camouflage Net
Increases the camouflage value of your vehicle tremendously.
Your hull must stand still for at least 3 seconds.
Enhanced Gun Laying Drive
Reduces the aiming time of your gun by 10%.
Coated Optics
Increases the view range of your vehicle by 10%.
Tank Gun Rammer
Reduces the reload time of your gun by 10%.
Spall Liner
Decreases damage taken by ramming and high-explosive splash.
Toolbox
Decreases the repair time of destroyed modules.
Cumulative with the Repair skill.
Improved Ventilation
Increases the training level of your crew members by 5%.
Vertical Stabilizer
Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.
"Wet" Ammo Rack
Increases the module HP of your ammo rack.