At the very top of the Soviet tank destroyer line, you'll find the Object 268 Version 4. With similar gameplay to the SU-101 and the Object 263, this one feels like a great improvement, securing its place as a top-tier assault gun. Let's see what this big boy has to offer.
Gameplay
Throughout the entire line, the vehicles boast good speed combined with great frontal armour, and the Object 268 Version 4 is no different. Unlike its predecessor, the first lower frontal plate is no longer a weak spot, quite the opposite. This allows you to push the frontlines and intercept any opponent before they have even positioned yet. Avoid long-range engagements if possible but also keep your distance from the enemy, preferably 50 to 150 metres.
There are two main weak spots frontally: the upper, strongly angled plate as well as the lowest frontal plate (the small one). If you are too close to your target, taller targets may easily penetrate your upper plate while smaller ones can punch through the lowest one. Because of the low traverse speed, faster opponents can flank you easily, even with your good backwards speed. Make sure you have allies covering your back, otherwise you won't last long.
The 152 mm gun has rather atypical characteristics compared to what Soviets usually have to offer. For a Tier X tank destroyer, the damage per shot is not as high as those of other nations, and not even the rate of fire can be considered good. Again, keep your distance and reload safely. The aiming time is also rather mediocre, if you want to take shots quickly you need to be close to your opponent. Expose yourself for a short time, deal the damage, and retreat. Don't give the enemy the chance to aim at your weak spots.
Equipment
Recommended setup 1 | Recommended Setup 2 |
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Because of the low damage per minute and the fact that the Object 268 Version 4 is prone to getting circled by faster vehicles, the setup above should work really well with this machine. Alternatively, mount an Enhanced Gun Laying Drive in case the aiming time bothers you too much.
Crew Skills
Commander | |||
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Gunner | |||
Driver | |||
1st Loader | |||
2nd Loader |
Just like the previous vehicles, Repair should be your top priority since you'll be fighting at the front most of the time. Other skills will compensate for your weaknesses, such as the bad traverse speed, and Brothers in Arms will grant useful bonuses for your tank.
Sixth Sense
Shows a lightbulb three seconds after you've been spotted.
Works only if the skill progress has reached 100%.
Repair
Reduces the repair time of destroyed modules.
The higher the skill progress, the higher the effect.
Brothers in Arms
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Snap Shot
Reduces the dispersion penalty of traversing the turret.
The higher the skill progress, the higher the effect.
Smooth Ride
Reduces the dispersion penalty while driving.
The higher the skill progress, the higher the effect.
Clutch Braking
Increases the traverse speed of your vehicle.
The higher the skill progress, the higher the effect.
Safe Stowage
Increases the durability of your vehicle's ammo rack.
Works only if the skill progress has reached 100%.
Adrenaline Rush
When your vehicle's HP falls below 10%, the reload time of your gun is reduced by 10%.
Works only if the skill progress has reached 100%.
Tank Gun Rammer
Reduces the reload time of your gun by 10%.
Enhanced Gun Laying Drive
Reduces the aiming time of your gun by 10%.
Toolbox
Reduces the repair time of destroyed modules by 25%.
Vertical Stabilizer
Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.
Improved Ventilation
Increases the training level of your crew members by 5%.
Coated Optics
Increases the view range of your vehicle by 10%.
Binocular Telescope
Increases the view range of your vehicle by 25%.
Your hull must stand still for at least 3 seconds.
Camouflage Net
Increases the camouflage value of your vehicle tremendously.
Your hull must stand still for at least 3 seconds.