The FCM 50 t is known for being a medium tank in a heavy's clothing. Despite its classification and especially the size, it moves quickly around the battlefield. All in all, it's an amazing support vehicle. The icing on the cake is the preferential matchmaking, which prevents you from seeing Tier X vehicles, unless you play in a platoon with vehicles that have normal matchmaking.
Gameplay
Let's get straight to the point of why the FCM 50 t is considered a medium-heavy hybrid tank. Even though it's classified as a heavy, the mobility, armour, armament, and other parameters are usually the ones of a medium tank. This French vehicle has an extremely powerful engine under the hood, enabling you to keep the pace with other medium tanks easily.
In terms of armour, it doesn't boast the toughest. However, against medium tanks it will still prove useful to you. The turret front is also able to withstand enemy fire, thanks to the well-armoured gun mantlet. Apart from that, the FCM 50 t doesn't provide much protection, but don't worry: even if the enemy penetrates your vehicle, you can always count on your large HP pool.
Its 90 mm gun doesn't punch the biggest holes, but reliability-wise this gun is definitely top-notch. Additionally, the penetration value is quite high, and both the accuracy and aiming time are decent, which allows you to support your team just fine. If you use the FCM 50 t as a heavy tank, always try to shoot twice while taking one shot in return. Because of the low damage and reload time, you can normally shoot the enemy twice while they reload. That way, you will most likely come out on top in such encounters.
Equipment
Recommended Setup | ||
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This set of equipment will improve the firepower and reliability of the 90 mm gun, next to improving most characteristics in general, thanks to the Improved Ventilation. Despite the high base view range of the FCM 50 t, Coated Optics are not recommended for this vehicle, as this piece of equipment is way too situationally used, hence not worth mounting.
Crew Skills
Commander | |||
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Gunner | |||
Driver | |||
Radio Operator | |||
Loader |
A fairly common choice of crew skills and perks. Because of the versatility of the FCM 50 t, the skills and perks displayed above are aimed to improve the most important characteristics of this vehicle.
Adrenaline Rush
Decreases the gun reload time by 10% if your vehicle's HP drops below 10%.
Works only if the skill progress has reached 100%.
Brothers in Arms / Sisterhood of Steel
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Band of Brothers
Increases the training level of your crew members by 5%.
Works only if the skill progress has reached 100% for every single crew member.
Also works if other crew members have Brothers in Arms / Sisterhood of Steel.
Call for Vengeance
Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle.
Works only if the skill progress has reached 100%.
Clutch Braking
Increases the traverse speed of your vehicle.
The higher the skill progress, the higher the effect.
Concealment
Increases the camouflage value of your vehicle.
The higher the skill progress, the higher the effect.
Controlled Impact
Increases the ramming damage dealt and decreases damage taken by ramming.
The higher the skill progress, the higher the effect.
Deadeye
Increases the chance of landing a critical hit.
Works only if the skill progress has reached 100%.
Designated Target
Keeps targetes vehicles visible for two more seconds.
Works only if the skill progress has reached 100%.
Eagle Eye
Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds.
Works only if the skill progress has reached 100%.
Firefighting
Reduces the duration and damage taken by fire.
The higher the skill progress, the higher the effect.
Intuition
Grants a slight chance of changing the shell type without having to reload again.
Doesn't work with autoloaders. Works also while reloading.
Works only if the skill progress has reached 100%.
Jack of All Trades
Reduces the performance penalty of wounded crew members.
The higher the skill progress, the higher the effect.
Mentor
Increases the Crew XP gained for each member apart from the commander.
The higher the skill progress, the higher the effect.
Off-Road Driving
Increases the mobility on medium and soft terrain.
The higher the skill progress, the higher the effect.
Preventative Maintenance
Reduces the chance of taking fire.
Works only if the skill progress has reached 100%.
Recon
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Relaying
Increases the signal range of your allies' vehicles within your signal range.
The higher the skill progress, the higher the effect.
Repair
Reduces the repair time of destroyed modules.
The higher the skill progress, the higher the effect.
Safe Stowage
Increases the durability of your vehicle's ammo rack.
Works only if the skill progress has reached 100%.
Signal Boosting
Increases the signal range of your vehicle.
The higher the skill progress, the higher the effect.
Situational Awareness
Increases the view range of your vehicle.
The higher the skill progress, the higher the effect.
Sixth Sense
Shows a lightbulb three seconds after you've been spotted.
Works only if the skill progress has reached 100%.
Smooth Ride
Reduces the dispersion penalty while driving.
The higher the skill progress, the higher the effect.
Snap Shot
Reduces the dispersion penalty of traversing the turret.
The higher the skill progress, the higher the effect.
Additional Grousers
Increases the mobility on soft and medium terrain.
Binocular Telescope
Increases the view range of your vehicle by 25%.
Your hull must stand still for at least 3 seconds.
Camouflage Net
Increases the camouflage value of your vehicle tremendously.
Your hull must stand still for at least 3 seconds.
Enhanced Gun Laying Drive
Reduces the aiming time of your gun by 10%.
Coated Optics
Increases the view range of your vehicle by 10%.
Tank Gun Rammer
Reduces the reload time of your gun by 10%.
Spall Liner
Decreases damage taken by ramming and high-explosive splash.
Toolbox
Decreases the repair time of destroyed modules.
Cumulative with the Repair skill.
Improved Ventilation
Increases the training level of your crew members by 5%.
Vertical Stabilizer
Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%.
"Wet" Ammo Rack
Increases the module HP of your ammo rack.