The Waffenträger: Legacy: How to Play the Harriers & the Blitzträger auf E 110

THE HARRIERS | THE BLITZTRÄGER AUF E 110 | EVENT GUIDE

Commanders!

The Alliance needs your help! The legendary Blitzträger auf E 110 has returned, and you'll need all the knowledge and battle expertise you can muster.

Luckily, we've prepared a few tips and tricks to help you get the most out of the Harriers and the Blitzträger auf E 110. Scroll down to find out how you succeed on the battlefield and maximize your earnings from The Waffenträger: Legacy.


The Harriers

Interactive image. Hover the cursor over the vehicle's combat ability to view additional information.
Resistor
Resistor
Combat Ability
Silver Bullet
Silver Bullet
Damage to Ermelinda's vehicle through the shield increases with each overloaded Generator. Damage does not decrease during the enemy's vulnerability phase.
Charge
Charge
Increases the vehicle's dynamic characteristics for a certain length of time.
Railgun
Railgun
After activating, the shot that follows will be less accurate but will cause more damage to the enemy and their modules.
Overload
Overload
A Harrier can pick up a clump of Plasma and deliver it to a Generator to overload it. Each overloaded Generator temporarily disables the shield on Ermelinda's vehicle. The first Plasma pickup restores a certain number of hit points to all team members. Additionally, having Plasma on board increases the damage caused to Ermelinda.
Thunderbolt
Thunderbolt
Combat Ability
Silver Bullet
Silver Bullet
Damage to Ermelinda's vehicle through the shield increases with each overloaded Generator. Damage does not decrease during the enemy's vulnerability phase.
 
Charge
Charge
Increases the vehicle's dynamic characteristics for a certain length of time.
Siege Mode
Siege Mode
Increases the vehicle's rate of fire but decreases its mobility for a certain length of time.
Overload
Overload
A Harrier can pick up a clump of Plasma and deliver it to a Generator to overload it. Each overloaded Generator temporarily disables the shield on Ermelinda's vehicle. The first Plasma pickup restores a certain number of hit points to all team members. Additionally, having Plasma on board increases the damage caused to Ermelinda.
Foudre
Foudre
Combat Ability
Silver Bullet
Silver Bullet
Damage to Ermelinda's vehicle through the shield increases with each overloaded Generator. Damage does not decrease during the enemy's vulnerability phase.
Charge
Charge
Increases the vehicle's dynamic characteristics for a certain length of time.
Ballistic Dome
Ballistic Dome
Grants invulnerability to stunning and damage received from shells for a certain length of time.
Overload
Overload
A Harrier can pick up a clump of Plasma and deliver it to a Generator to overload it. Each overloaded Generator temporarily disables the shield on Ermelinda's vehicle. The first Plasma pickup restores a certain number of hit points to all team members. Additionally, having Plasma on board increases the damage caused to Ermelinda.
 
Resistor
 
Thunderbolt
 
Foudre
   

Resist Firing When the Blitzträger auf E 110's Shield is Active
The Blitzträger auf E 110, manned by Ermelinda, will be protected by an almost impenetrable energy shield, so it doesn’t make sense to shoot at the vehicle while this shield is active. Moreover, the shielded vehicle is immune to both fire and damage to modules and tracks. From time to time, AI-controlled vehicles called Sentinels will spawn at certain points on the battlefield to assist Ermelinda.

Hunt for Plasma
When destroyed, Sentinels leave a clump of Plasma that you will need to pick up and deliver to the Generators, which are indestructible power structures that appear in different and changing parts of the map. These Generators power Ermelinda's protective shield.

Even if the Plasma collected cannot be used to overload a Generator, it will still come in handy by causing increased damage to the Blitzträger auf E 110. Harriers can restore their durability by collecting Plasma or participating in a successful Generator overload.

Hunt in Packs
Divided Harriers are easier to overcome. Fight in packs of three or four vehicles and continually coordinate efforts to collect Plasma and overload the Generators, thereby temporarily disabling Ermelinda's shield and revealing her position to the entire Harrier squad.

If possible, more mobile or less damaged vehicles should carry the Plasma, as they have a better chance of reaching the Generator. Once the Blitzträger auf E 110 has temporarily lost its protective shield, you have some time to cause full damage to it. Don't forget to use your unique combat abilities and remember: Plasma will drain slower if you move at speeds faster than 50 km/h.

Position Yourself Wisely
After that, the shield will be restored, and you’ll need to overload the next Generator. Each overloaded Generator provides additional time to complete the mission.

Fire When the Blitzträger auf E 110's Shield is Down
After overloading and destroying the fourth and final Generator, the shield on Ermelinda's machine will be permanently disabled. Take this opportunity to finish it off. Long-range fire on the Blitzträger auf E 110 is ineffective, so get up close to cause as much damage as possible. If the timer runs out and the Blitzträger is still operational, Ermelinda wins.

Strike When Teleporting Isn't an Option
Always keep in mind that the Blitzträger auf E 110 can teleport to a selected point on the map (with some delay). Whenever the protective shield disappears, Teleportation becomes temporarily unavailable, and after the fourth Generator is destroyed, this ability is disabled entirely.

Protect Plasma Carriers
Remember that Ermelinda will also hunt for Plasma. It restores her vehicle’s HP and reduces the cooldown of the Teleportation ability. She will absorb the Plasma carried by any destroyed allied vehicles. To prevent this, always escort the Plasma carriers on your team.


The Blitzträger auf E 110

Interactive image. Hover the cursor over the vehicle's combat ability to view additional information.
Blitzträger auf E 110
Blitzträger auf E 110
Combat Ability
Gungnir
Gungnir
A shot that causes considerable damage to enemy vehicles.
 
EMP Arrow
EMP Arrow
A shot with a high-voltage charge that slows down and stuns enemies. Resets Generator Overload points of damaged vehicles.
EMP Burst
EMP Burst
A charge of energy that covers the entire area around the vehicle. Stuns all enemies in the impact area and causes damage to those closest. Passes through all obstacles and resets Generator Overload points of damaged vehicles.
Teleportation
Teleportation
Allows the vehicle to teleport to a selected point on the map after some delay. Operating the vehicle is impossible during preparation. Cannot be used while the shield is deactivated.
Absorption
Absorption
By being near a clump of Plasma on the ground, the vehicle accelerates its evaporation. Vehicles within 50 m of a clump of Plasma when it evaporates will recover a certain number of hit points and accelerate the Teleportation cooldown.

Protect Your Sentinels
Although the Blitzträger auf E 110 is incredibly powerful and your shield reflects most of the damage you take, you cannot let your guard down. After all, the vehicle can still be destroyed. Protect your Sentinels, and don't let your opponents collect loads of Plasma to disable the Generators.

Make the Most of What You Have
Make full use of your combat abilities, constantly move around the battlefield, and take advantage of the Teleportation ability. Be next to your Sentinels at the right moment, or teleport to the other end of the battlefield to buy time and save HP. Choose the tactics that best suit the combat situation. Protect the Generators at all costs. If the Harriers destroy all four of them, the shield will disappear permanently and you will become vulnerable.

Use the EMP Arrow & EMP Burst Wisely
The EMP Arrow or EMP Burst interrupts the progress of overloading the Generator. With the EMP Arrow, it's not necessary to hit a vehicle directly. Nearby hits will do. The EMP Burst can hit targets through surrounding objects. The more Alliance vehicles hit by the EMP Burst, the faster it will recharge. The EMP Burst can even cause damage through the Foudre's ballistic dome.

Defence is Important, But Proactivity Boosts Your Chances
Time is on your side, so there's no need to overcome all of the Harriers. Actively protect the points of interest from the Harriers and destroy them one by one. If they fail to destroy you before the timer runs out, you're the victor! However, you should still try to eliminate opponents, especially those who stray far from their Squad. Each Harrier has an unlimited number of respawns, so focus on one opponent at a time and take them down to maximize their downtime.

Remember that each subsequent respawn will take more and more time. Just don't take positions in open areas when shields are down. That will make it easier for enemies to pick you off. If you are low on HP and there are only a few seconds left until the end of the battle, simply disappear from your foes’ view.


The Waffenträger: Legacy – Event Guide

Join the event and earn the right to take the legendary Waffenträger auf E 100 into Random Battles! Check out the key changes from last year's event, and discover missions, mechanics, rewards, special bundles, and more. You can also bag Waffenträger-themed bundles with free Keys and Starters today!

FULL EVENT GUIDE GET THE BUNDLES


See you in battle, Commanders! Roll Out!

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